PokéMiners


Released: August 2, 2020
Tags: Reverse Engineering, Unity, Blender

Pokémon Go runs on Unity, so it's relatively easy to crack open and extract assets from it. Pokémon Go does, however, not bundle all of its assets directly in the app, rather it downloads them as the game requires them (since it is an always online game, this is a smart move). Because Niantic, the game's developer, is not always the most reliable source of information, a small community called the PokéMiners has formed to extract assets and figure out some mechanics (as well as what content we might get in the future). While I am not a full-time member of the PokéMiners team, I have contributed my own extracted assets (and tools) to them and the Pokémon Go reverse engineering community. I have also provided help for getting these extracted assets working in modeling software like Blender.


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